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Court and ball

  • The game of 3x3 is played on a half court with one basket. A regular 3x3 court playing surface in official competitions is approximately 49' wide x 36' deep (15 meters x 11 meters), with regular basketball court markings, including a 19-foot (5.8 meters) free throw line, a 22-foot (6.75 meters) 2-point line, and a “no-charge semi-circle” area underneath the one basket. Half of a traditional basketball court may be used.

  • A size 6 ball is used 

Teams

  • Each team shall consist of 6 players (3 players on the court and 3 substitutes).

 

Game Officials

  • The game shall consist of 1 or 2 referees and time/score keepers.

Beginning of the Game

  • Both teams shall warm-up simultaneously prior to the game.

  • A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime.

  • The game must start with three players on the court.

Scoring

  • Every successful shot inside the arc shall be awarded 1 point.

  • Every successful shot behind the arc shall be awarded 2 points.

  • Every successful free throw shall be awarded 1 point.

 

Playing time/Winner of a game

  • The regular playing time shall be as follows: 2 periods of 10 minutes playing time each. The clock shall be stopped during dead ball situations and free throws. The clock shall be restarted after the exchange of the ball is completed (as soon as it is in the offensive team’s hands).

  • If the score is tied at the end of playing time, an extra period of time of 5 minutes will be played. There shall be a break of 1 minute before the overtime starts. The first team to score 2 points in the overtime wins the game.

  •  A team shall lose the game by forfeit if at the scheduled starting time the team is not present on the playing court with 3 players ready to play. In case of a forfeit, the game score is marked with w-0 or 0-w (“w” standing for win).

  • A team shall lose by default if it leaves the court before the end of the game or all the players of the team are injured and/or disqualified. In case of a default situation, the winning team can choose to keep its score or have the game forfeited, while in either case the defaulting team's score is set to 0.

  • A team losing by default or a forfeit will be disqualified from the competition.

Gameplay

  • A team is in a penalty situation after it has committed 6 fouls. After a team has reached 9 team fouls, any subsequent foul will be considered technical. For the avoidance of doubt, players are not excluded based on the number of personal fouls subject to art. 

  • Fouls during the act of shooting inside the arc shall be awarded 1 free throw, whilst fouls during the act of shooting behind the arc shall be awarded 2 free throws.

  • Fouls during the act of shooting followed by a successful field goal shall be awarded 1 additional free throw.

  • Team fouls 7, 8 and 9 shall always be awarded with 2 free throws. The 10th and any subsequent team foul as well as technical and unsportsmanlike fouls will be always awarded with 2 free throws and ball possession. 

  • Possession is kept after the last free throw derived from an unsportsmanlike or technical foul and the game shall continue with an exchange of the ball behind the arc at the top of the court.

  • How the ball is played

  • Following each successful field goal or last free throw (ex article 7.5):A player from a non-scoring team will resume the game by dribbling or passing the ball from inside the court directly underneath the basket (not from behind the end line) to a place on the court behind the arc.  The defensive team is not allowed to play for the ball in the “no-charge semi-circle area” underneath the basket.

  • Following each unsuccessful field goal or last free throw (ex article 7.5): If the offensive team rebounds the ball, it may continue to attempt to score without returning the ball behind the arc.  If the defensive team rebounds or steals the ball, it must return the ball behind the arc (by passing or dribbling).

  • Possession of the ball given to either team following any dead ball situation shall start with an exchange of the ball (between the defensive and the offensive player) behind the arc at the top of the court.

  • A player is considered to be “behind the arc” when neither of his feet are inside nor stepping on the arc.

  • In the event of a jump ball situation, the defensive team shall be awarded the ball.

  • Stalling or failing to play actively (i.e. not attempting to score) shall be a violation.

  •  If the court is equipped with a shot clock, a team must attempt a shot within 12 seconds. The clock shall start as soon as the ball is in the offensive players’ hands (following the exchange with the defensive player or after a successful field goal underneath the basket). Note: If the court is not equipped with a shot clock and a team is not sufficiently trying to attack the basket, the referee shall give them a warning by counting the last 5 seconds.  

  • Substitutions can be done by any team when the ball becomes dead, prior to the check-ball. The substitute can enter the game after his teammate steps off the court and establishes a physical contact with him. Substitutions can only take place behind the end line opposite the basket and substitutions require no action from the referees or table officials.

  • One 30-second time-out is granted to each team. A player can call the time-out in a dead ball situation.

 

Disqualification

A player committing two unsportsmanlike fouls will be disqualified from the game by the referees and from the event by the organizer. Independent thereof, the organizer will disqualify the player(s) concerned from the event for acts of violence, verbal or physical aggression, tortuous interference in game results.

Amenity Athletics 3 VS 3 Basketball

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Amenity Athletics Payment and Refund Policy: 

Payment Policy: Must be made in order for your child to be placed on a team. If payment is not made your registration will be deleted. We will attempt to notify you first.

Payment MUST be made at the time of registration. If payment is not made at the time of registration, your registration will be deleted. 

Refund Policy:

A $35.00 service charge will be deducted from any refund that VESTA is not directly responsible for.  REFUNDS will only be issued from VESTA directly and must be approved by Amenity Athletics. 

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